240's TExES Technology Application EC-12 Study Guide Is 96% Test-Aligned

240's TExES Technology Application EC-12 study guide is built around the official exam framework so you can study what is actually tested. This page shows exactly how the guide maps to the real exam — SMR by SMR and competency by competency — so you can see where coverage is strongest, where some depth gaps remain, and how each part of the guide supports your prep.

96%
test-aligned
115
Fully covered
9
Partially covered
0
Coverage gap
Based on a competency-by-competency review of the official framework and the lessons, practice questions, flashcards, videos, and study materials included in this guide.
824
Practice Questions
314
Flashcards
64
Study Materials
0
Videos

Why Test Alignment Matters for Your TExES Technology Application EC-12 Study Guide

Certification test standards are broad, but the exam questions are very specific. Our team of curriculum experts uses the 240 Study Guide Creation Process to ensure the most aligned, specific content for your TExES Technology Application EC-12 (242) test — so you are not wasting time on broad subject review that may not show up on exam day.

Why 240 Is the Best Choice for the TExES 242 Study Guide
  • Built around the official exam framework
  • Organized by the competencies actually used on the exam
  • Shows exactly what is covered and where depth is partial
  • Includes aligned questions, flashcards, study materials, and videos
  • Helps candidates study what is actually tested instead of broad generic content
Transparent coverage is a strength. We show where the guide is strong, where depth is partial, and where a gap has been identified so you can make an informed study decision.

How to Read This Alignment Review

4 domains · 124 competencies reviewed · 96% test-aligned
Covered— competency is comprehensively supported by the guide
Partially covered— core content is covered, but some depth gaps remain
Coverage gap identified— a content gap has been identified
This study guide is based on the current official exam framework
We review and update alignment whenever the official framework changes so candidates are always studying current, accurate material.
DOMAIN I Partially covered
SMR I.1 The Technology Applications teacher knows technology terminology and concepts; the appropriate use of hardware, software and digital files; and how to acquire, analyze and evaluate digital information.
58 Qs7 Materials35 Cards0 VideosPartially covered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows and uses technology terminology and concepts appropriate to the task. TECH.Foundations Covered 15 1 9 0 Covered by 1 topic (15 questions, 1 materials, 9 cards, 0 videos).
b. Knows the appropriate use of software and hardware components. TECH.Foundations Covered 15 1 9 0 Covered by 1 topic (15 questions, 1 materials, 9 cards, 0 videos).
c. Demonstrates knowledge of various types of networks (e.g., LAN, WAN, intranets and the Internet). TECH.Foundations Covered 15 1 9 0 Covered by 1 topic (15 questions, 1 materials, 9 cards, 0 videos).
d. Knows how to select, connect and use a variety of local and remote peripheral devices. TECH.Hardware and Devices Covered 5 1 9 0 Covered by 1 topic (5 questions, 1 materials, 9 cards, 0 videos).
e. Knows how to manage compatibility issues for a variety of media, file formats (e.g., text, graphics, image, video, audio), file naming conventions, file management structures and digital organization strategies. TECH.Support and Troubleshooting Covered 8 1 1 0 Covered by 1 topic (8 questions, 1 materials, 1 cards, 0 videos).
f. Knows how to evaluate software for quality, appropriateness, effectiveness, efficiency, support and licensing to make decisions regarding its proper acquisition and use. TECH.Evaluating Software Covered 8 1 0 0 Covered by 1 topic (8 questions, 1 materials, 0 cards, 0 videos).
g. Knows how to access, manage and manipulate information from secondary storage devices. TECH.Digital Information Covered 9 1 1 0 Covered by 1 topic (9 questions, 1 materials, 1 cards, 0 videos).
h. Knows strategies for searching, acquiring and accessing information from electronic resources. TECH.Digital Information Covered 9 1 1 0 Covered by 1 topic (9 questions, 1 materials, 1 cards, 0 videos).
i. Knows how to assess the accuracy and validity of acquired information and how to resolve information conflicts through research and comparison of data from multiple sources. TECH.Digital Information Covered 9 1 1 0 Covered by 1 topic (9 questions, 1 materials, 1 cards, 0 videos).
j. Demonstrates knowledge of intellectual property rights (e.g., copyright, Creative Commons, free and open source licensing) when accessing, using, manipulating and editing electronic data. TECH.Digital Ethics and Safety Covered 8 1 10 0 Covered by 1 topic (8 questions, 1 materials, 10 cards, 0 videos).
k. Demonstrates knowledge of issues of unacceptable use of computer resources including, but not limited to, cyberbullying and harassment, computer hacking, computer piracy, plagiarism, vandalism, intentional virus setting and invasion of privacy. TECH.Digital Ethics and Safety Covered 8 1 10 0 Covered by 1 topic (8 questions, 1 materials, 10 cards, 0 videos).
l. Demonstrates ethical and lawful acquisition of digital information, including the use of established methods to cite sources. TECH.Digital Ethics and Safety Covered 8 1 10 0 Covered by 1 topic (8 questions, 1 materials, 10 cards, 0 videos).
m. Understands digital safety, privacy rules, digital etiquette, acceptable use of technology and the ethical and legal responsibilities of using social media. TECH.Digital Ethics and Safety Covered 8 1 10 0 Covered by 1 topic (8 questions, 1 materials, 10 cards, 0 videos).
n. Knows how to use online help and other support documentation to troubleshoot minor technical problems with hardware and software. TECH.Support and Troubleshooting Covered 8 1 1 0 Covered by 1 topic (8 questions, 1 materials, 1 cards, 0 videos).
o. Knows how to develop documentation for a variety of products. TECH.Support and Troubleshooting Covered 8 1 1 0 Covered by 1 topic (8 questions, 1 materials, 1 cards, 0 videos).
p. Demonstrates knowledge of technology's historical and future impact on society. TECH.Societal Impact Partially covered 5 1 5 0 Partial coverage by 1 topic (5 questions, 1 materials, 5 cards, 0 videos); limited supporting content.
SMR I.2 The Technology Applications teacher knows how to use technology tools to solve problems, evaluate results and communicate information in a variety of formats for diverse audiences.
50 Qs4 Materials20 Cards0 VideosCovered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows how to plan, create, edit, analyze and represent data in documents using general productivity software. TECH.Productivity and Data Management Covered 17 1 5 0 Covered by 1 topic (17 questions, 1 materials, 5 cards, 0 videos).
b. Knows how to explore complex concepts using simulations, models, interactive virtual environments, and new technologies to develop hypotheses, modify input and analyze results. TECH.Simulations and Modeling Covered 10 1 4 0 Covered by 1 topic (10 questions, 1 materials, 4 cards, 0 videos).
c. Demonstrates knowledge of how to design and implement procedures to track trends, set timelines and evaluate the progress of products using project management tools for continual improvement in process and product development. TECH.Project Management Covered 13 1 4 0 Covered by 1 topic (13 questions, 1 materials, 4 cards, 0 videos).
d. Knows how to evaluate projects for design, purpose, audience and content delivery using various criteria (e.g., project specifications, rubrics). TECH.Project Management Covered 13 1 4 0 Covered by 1 topic (13 questions, 1 materials, 4 cards, 0 videos).
e. Knows how to select representative products to be collected and stored in an electronic evaluation tool and to evaluate products for relevance to the assignment or task. TECH.Student Products Covered 10 1 7 0 Covered by 1 topic (10 questions, 1 materials, 7 cards, 0 videos).
f. Knows how to plan and design products that are accessible to learners with diverse needs and abilities. TECH.Student Products Covered 10 1 7 0 Covered by 1 topic (10 questions, 1 materials, 7 cards, 0 videos).
SMR I.3 The Technology Applications teacher knows how to plan, organize, deliver and evaluate instruction that effectively utilizes current technology for teaching the Technology Applications Texas Essential Knowledge and Skills (TEKS) for all students.
58 Qs7 Materials37 Cards0 VideosPartially covered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows how to implement developmentally appropriate instructional practices, activities and materials to improve student learning. TECH.Instructional Practices Covered 5 1 8 0 Covered by 1 topic (5 questions, 1 materials, 8 cards, 0 videos).
b. Knows how to implement lessons using diverse instructional strategies. TECH.Instructional Practices Covered 5 1 8 0 Covered by 1 topic (5 questions, 1 materials, 8 cards, 0 videos).
c. Demonstrates knowledge of issues related to the equitable use of technology for diverse populations. TECH.Equity and Diversity Covered 5 1 6 0 Covered by 1 topic (5 questions, 1 materials, 6 cards, 0 videos).
d. Knows how to implement instruction that allows students to solve problems by posing questions, collecting data and interpreting results. TECH.Experimental Problem Solving Covered 9 1 5 0 Covered by 1 topic (9 questions, 1 materials, 5 cards, 0 videos).
e. Knows how to develop and facilitate collaborative tasks among group members, incorporating diverse perspectives while exploring alternative solutions. TECH.Experimental Problem Solving Covered 9 1 5 0 Covered by 1 topic (9 questions, 1 materials, 5 cards, 0 videos).
f. Knows strategies to help students learn how to locate, retrieve, analyze, evaluate, communicate and retain content-related information from a variety of texts and digital sources. TECH.Information Literacy Covered 12 1 13 0 Covered by 1 topic (12 questions, 1 materials, 13 cards, 0 videos).
g. Knows how to evaluate student projects and portfolios using various assessment methods (e.g., formal, informal). TECH.Assessment Covered 12 1 1 0 Covered by 1 topic (12 questions, 1 materials, 1 cards, 0 videos).
h. Knows how to promote effective self-evaluation and use of feedback from peers. TECH.Self-Evaluation Partially covered 5 1 0 0 Partial coverage by 1 topic (5 questions, 1 materials, 0 cards, 0 videos); limited supporting content.
i. Knows the relationship between instruction and assessment. TECH.Assessment Covered 12 1 1 0 Covered by 1 topic (12 questions, 1 materials, 1 cards, 0 videos).
j. Knows how to adjust instruction based on assessment results. TECH.Assessment Covered 12 1 1 0 Covered by 1 topic (12 questions, 1 materials, 1 cards, 0 videos).
k. Demonstrates knowledge of emerging technology and its role in education. TECH.Emerging Technologies Covered 10 1 4 0 Covered by 1 topic (10 questions, 1 materials, 4 cards, 0 videos).
l. Knows the importance of self-assessment and planning for professional growth. TECH.Self-Evaluation Partially covered 5 1 0 0 Partial coverage by 1 topic (5 questions, 1 materials, 0 cards, 0 videos); limited supporting content.
DOMAIN II Partially covered
SMR II.4 The Technology Applications teacher demonstrates knowledge of the principles and elements of design and their application to digital art and animation.
100 Qs5 Materials75 Cards0 VideosCovered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows concepts and terminology related to digital art and animation applications. TECH.Digital Art and Graphic Design Basics Covered 37 1 33 0 Covered by 1 topic (37 questions, 1 materials, 33 cards, 0 videos).
b. Knows how to differentiate among and demonstrate the appropriate use of a variety of tools found in graphic and photo editing software applications. TECH.Digital Art and Graphic Design Basics Covered 37 1 33 0 Covered by 1 topic (37 questions, 1 materials, 33 cards, 0 videos).
c. Demonstrates knowledge of the rules of visual composition (e.g., rule of thirds and golden section) and how they relate to harmony and balance as well as discord and drama. TECH.Visual Composition Covered 15 1 16 0 Covered by 1 topic (15 questions, 1 materials, 16 cards, 0 videos).
d. Knows how to apply basic pictorial qualities using elements and principles of design (e.g., proportion, balance, variety, emphasis, harmony, symmetry and unity) in type, color, size, line thickness, shape and space. TECH.Visual Composition Covered 15 1 16 0 Covered by 1 topic (15 questions, 1 materials, 16 cards, 0 videos).
e. Knows how to critique projects implementing the fundamental concepts of graphic design using rubrics for problem-solving tasks. TECH.Graphic Design Covered 11 1 3 0 Covered by 1 topic (11 questions, 1 materials, 3 cards, 0 videos).
f. Demonstrates knowledge of perspective (e.g., background, light, shade/shadow and scale) to capture a focal point and create depth. TECH.Graphic Design Covered 11 1 3 0 Covered by 1 topic (11 questions, 1 materials, 3 cards, 0 videos).
g. Knows how to create three-dimensional effects using depth of field (e.g., foreground, middle distance and background). TECH.Graphic Design Covered 11 1 3 0 Covered by 1 topic (11 questions, 1 materials, 3 cards, 0 videos).
h. Knows how to identify, select and appropriately use various color formats (RGB, CMYK, Hexadecimal and Pantone) and processes such as spot color and black and white. TECH.Color Theory Covered 22 1 15 0 Covered by 1 topic (22 questions, 1 materials, 15 cards, 0 videos).
i. Demonstrates knowledge of color theory and knows how it is applied to create new colors in digital format. TECH.Color Theory Covered 22 1 15 0 Covered by 1 topic (22 questions, 1 materials, 15 cards, 0 videos).
j. Knows how to apply a variety of color schemes (e.g. tertiary, monochromatic, analogous, complementary and cool and warm colors; primary/secondary triads; and split complements) to digital designs. TECH.Color Theory Covered 22 1 15 0 Covered by 1 topic (22 questions, 1 materials, 15 cards, 0 videos).
k. Knows how to define and use the twelve principles of animation to meet the requirements of an animation project. TECH.Animation and Modeling Techniques Covered 15 1 8 0 Covered by 1 topic (15 questions, 1 materials, 8 cards, 0 videos).
l. Knows how to distinguish between and use different modeling techniques such as box modeling and polygon primitives that use extrusion and rotation. TECH.Animation and Modeling Techniques Covered 15 1 8 0 Covered by 1 topic (15 questions, 1 materials, 8 cards, 0 videos).
SMR II.5 The Technology Applications teacher demonstrates knowledge of principles of typography, modeling and page layout using appropriate graphic tools to create a variety of products.
60 Qs3 Materials12 Cards0 VideosCovered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows how to integrate information using productivity tools (e.g., text, database, spreadsheet and graphic files). TECH.Digital Art Productivity Tools Covered 13 1 0 0 Covered by 1 topic (13 questions, 1 materials, 0 cards, 0 videos).
b. Demonstrates the appropriate use of typography (e.g., serif, sans serif, drop cap, decorative letters and embedded-text frames) as graphic elements. TECH.Typography Covered 27 1 12 0 Covered by 1 topic (27 questions, 1 materials, 12 cards, 0 videos).
c. Demonstrates the proper usage among the categories of typefaces while recognizing and resolving conflicts that occur from combined usage. TECH.Typography Covered 27 1 12 0 Covered by 1 topic (27 questions, 1 materials, 12 cards, 0 videos).
d. Knows how to use styles, including a variety of type specifications and formatting. TECH.Typography Covered 27 1 12 0 Covered by 1 topic (27 questions, 1 materials, 12 cards, 0 videos).
e. Knows how to critique the fundamental concepts of 3-D modeling and design, such as composition, perspective, angles, lighting, repetition, proximity, white space, balance and contrast. TECH.3-D Modeling Covered 20 1 0 0 Covered by 1 topic (20 questions, 1 materials, 0 cards, 0 videos).
f. Knows how to examine 3-D model objects to interpret the point of interest, the prominence of the subject and visual parallels between the structures of natural and human-made environments. TECH.3-D Modeling Covered 20 1 0 0 Covered by 1 topic (20 questions, 1 materials, 0 cards, 0 videos).
SMR II.6 The Technology Applications teacher knows how to use graphics, animation and page design to produce products that convey a specified message to an intended audience.
64 Qs10 Materials36 Cards0 VideosPartially covered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows how to apply the appropriate vocabulary related to digital art and animation software. TECH.Digital Animation Basics Partially covered 0 1 7 0 Partial coverage by 1 topic (0 questions, 1 materials, 7 cards, 0 videos); limited supporting content.
b. Knows how to implement the basic concepts of color and design theory working with bitmap and vector images in order to create a complete graphic design (e.g., backgrounds, characters and other objects). TECH.Digital Animation Basics Partially covered 0 1 7 0 Partial coverage by 1 topic (0 questions, 1 materials, 7 cards, 0 videos); limited supporting content.
c. Knows concepts and terminology related to computer animation (e.g., rendering, storyboarding, timeline, materials/textures, layers, GIFs, framerate, keyframes, tweening and rigging). TECH.Animation Production Covered 4 1 7 0 Covered by 1 topic (4 questions, 1 materials, 7 cards, 0 videos).
d. Knows how to distinguish between and use the animation techniques of path- and cel-animation and utilize basic animation tools such as onion-skinning and tweening. TECH.Animation Production Covered 4 1 7 0 Covered by 1 topic (4 questions, 1 materials, 7 cards, 0 videos).
e. Demonstrates appropriate use of scripting languages in order to create an animation. TECH.Animation Production Covered 4 1 7 0 Covered by 1 topic (4 questions, 1 materials, 7 cards, 0 videos).
f. Identifies and defines the design attributes and requirements of products created for a variety of print and digital purposes (e.g., posters, billboards, e-publications, Web pages and multimedia format). TECH.Design Requirements Covered 25 1 7 0 Covered by 1 topic (25 questions, 1 materials, 7 cards, 0 videos).
g. Knows how to implement and evaluate design and printing requirements as they relate to purpose, audience and final output specifications. TECH.Design Requirements Covered 25 1 7 0 Covered by 1 topic (25 questions, 1 materials, 7 cards, 0 videos).
h. Knows how to make decisions regarding the selection, acquisition and use of graphics and animation software, taking into consideration its quality, appropriateness, effectiveness and efficiency. TECH.Digital Art Software Covered 11 1 0 0 Covered by 1 topic (11 questions, 1 materials, 0 cards, 0 videos).
i. Knows how to synthesize information using data gathered from interview, print and multi-media resources. TECH.Information Synthesis Partially covered 4 1 0 0 Partial coverage by 1 topic (4 questions, 1 materials, 0 cards, 0 videos); limited supporting content.
j. Demonstrates appropriate use of lighting techniques. TECH.Lighting Techniques Covered 4 1 7 0 Covered by 1 topic (4 questions, 1 materials, 7 cards, 0 videos).
k. Knows how to publish information in a variety of formats. TECH.Publication Formats Partially covered 4 1 0 0 Partial coverage by 1 topic (4 questions, 1 materials, 0 cards, 0 videos); limited supporting content.
l. Knows how to delineate and make necessary adjustments regarding compatibility issues, including but not limited to digital file formats and cross-platform connectivity. TECH.Compatibility Issues Covered 4 1 8 0 Covered by 1 topic (4 questions, 1 materials, 8 cards, 0 videos).
m. Demonstrates the impact of graphics, animation, typography and page design on society, including concepts related to persuasiveness, marketing and point of view. TECH.Digital Art Societal Impact Partially covered 4 1 0 0 Partial coverage by 1 topic (4 questions, 1 materials, 0 cards, 0 videos); limited supporting content.
n. Knows how to research the history and future of digital art and animation career opportunities. TECH.Career Opportunities Partially covered 4 1 0 0 Partial coverage by 1 topic (4 questions, 1 materials, 0 cards, 0 videos); limited supporting content.
DOMAIN III Covered
SMR III.7 The Technology Applications teacher knows how to produce and distribute digital video and multimedia products.
78 Qs3 Materials12 Cards0 VideosCovered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows the roles and responsibilities of a production crew for digital video and multimedia projects. TECH.Digital Multimedia Production Process Covered 38 1 7 0 Covered by 1 topic (38 questions, 1 materials, 7 cards, 0 videos).
b. Knows how to address issues related to the stages of production for projects (preproduction, production and postproduction). TECH.Digital Multimedia Production Process Covered 38 1 7 0 Covered by 1 topic (38 questions, 1 materials, 7 cards, 0 videos).
c. Knows critical elements, issues and concepts of the preproduction stage (e.g., design procedures, timeline, scripting, equipment and casting). TECH.Digital Multimedia Production Process Covered 38 1 7 0 Covered by 1 topic (38 questions, 1 materials, 7 cards, 0 videos).
d. Demonstrates knowledge of postproduction strategies for audio, video and multimedia publications. TECH.Digital Multimedia Production Process Covered 38 1 7 0 Covered by 1 topic (38 questions, 1 materials, 7 cards, 0 videos).
e. Demonstrates knowledge of issues related to creating multimedia products for a variety of purposes and audiences. TECH.Multimedia Creation Covered 27 1 4 0 Covered by 1 topic (27 questions, 1 materials, 4 cards, 0 videos).
f. Demonstrates proper strategies for script writing. TECH.Multimedia Creation Covered 27 1 4 0 Covered by 1 topic (27 questions, 1 materials, 4 cards, 0 videos).
g. Knows how to use camera perspective, content selection and framing (e.g., color and white space) in multimedia products for a defined audience and purpose. TECH.Multimedia Creation Covered 27 1 4 0 Covered by 1 topic (27 questions, 1 materials, 4 cards, 0 videos).
h. Knows how to import/export audio, video and multimedia files from a variety of sources. TECH.Multimedia File Management and Publishing Covered 13 1 1 0 Covered by 1 topic (13 questions, 1 materials, 1 cards, 0 videos).
i. Knows how to publish using a variety of platforms. TECH.Multimedia File Management and Publishing Covered 13 1 1 0 Covered by 1 topic (13 questions, 1 materials, 1 cards, 0 videos).
SMR III.8 The Technology Applications teacher demonstrates knowledge of current practice, future trends and procedural protocols in the use of audio/video and digital publications.
67 Qs3 Materials29 Cards0 VideosCovered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Understands how to identify/define problems and questions for multimedia publications. TECH.Multimedia Problem Solving and Planning Covered 13 1 0 0 Covered by 1 topic (13 questions, 1 materials, 0 cards, 0 videos).
b. Knows how to design and implement procedures to track trends, set timelines and review and evaluate progress for project completion. TECH.Multimedia Problem Solving and Planning Covered 13 1 0 0 Covered by 1 topic (13 questions, 1 materials, 0 cards, 0 videos).
c. Knows how to use current industry standards to plan and examine document, script and storyboard development processes. TECH.Multimedia Problem Solving and Planning Covered 13 1 0 0 Covered by 1 topic (13 questions, 1 materials, 0 cards, 0 videos).
d. Knows how to use and implement audio techniques in order to create, edit and integrate digital sounds. TECH.Audio and Video Techniques Covered 27 1 18 0 Covered by 1 topic (27 questions, 1 materials, 18 cards, 0 videos).
e. Knows how to determine the most appropriate file type based on universally recognized file formats for audio, video and digital publications, such as WAV, MP3, OGG, MP4, AVI, MOV, PDF, PNG, JPG, IBA, WebM and EPUB. TECH.Audio and Video Techniques Covered 27 1 18 0 Covered by 1 topic (27 questions, 1 materials, 18 cards, 0 videos).
f. Knows how to select the appropriate compression codec for documents, images, audio and video files with consideration for audience and final platform. TECH.Multimedia Publishing Covered 27 1 11 0 Covered by 1 topic (27 questions, 1 materials, 11 cards, 0 videos).
g. Demonstrates knowledge of various videography techniques (including lighting, composition, audio, resolution, voice-over editing and delivery) in completion of a final product. TECH.Multimedia Publishing Covered 27 1 11 0 Covered by 1 topic (27 questions, 1 materials, 11 cards, 0 videos).
h. Knows how to select the appropriate evaluation tools and delivery methods for digital publications, as well as audio (e.g., sound rates, channels and frequency) and video files. TECH.Multimedia Publishing Covered 27 1 11 0 Covered by 1 topic (27 questions, 1 materials, 11 cards, 0 videos).
SMR III.9 The Technology Applications teacher knows how to design, produce and distribute multimedia products.
61 Qs5 Materials4 Cards0 VideosCovered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Demonstrates an understanding of the impact that digital publications have on current and emerging media environments. TECH.Multimedia Impact and Ethics Covered 22 1 0 0 Covered by 1 topic (22 questions, 1 materials, 0 cards, 0 videos).
b. Knows how to apply copyright laws, licenses, and fair use (including Creative Commons and public domain) as well as use digital information such as attributing ideas and citing sources. TECH.Multimedia Impact and Ethics Covered 22 1 0 0 Covered by 1 topic (22 questions, 1 materials, 0 cards, 0 videos).
c. Demonstrates appropriate respect for intellectual property when manipulating, morphing and editing graphics, video, text and sound. TECH.Multimedia Impact and Ethics Covered 22 1 0 0 Covered by 1 topic (22 questions, 1 materials, 0 cards, 0 videos).
d. Knows how to explain the ethical impact that digital publishing and audio and video production have on society. TECH.Multimedia Impact and Ethics Covered 22 1 0 0 Covered by 1 topic (22 questions, 1 materials, 0 cards, 0 videos).
e. Knows how to create pre-planning designs such as rough sketches, storyboards and brainstorming. TECH.Multimedia Pre-Planning and Design Covered 15 1 0 0 Covered by 1 topic (15 questions, 1 materials, 0 cards, 0 videos).
f. Knows how to design and implement procedures to track trends, set timelines and review and evaluate progress for project completion. TECH.Multimedia Pre-Planning and Design Covered 15 1 0 0 Covered by 1 topic (15 questions, 1 materials, 0 cards, 0 videos).
g. Knows how to create a portfolio to document work experiences and samples. TECH.Portfolio and Documentation Covered 8 1 0 0 Covered by 1 topic (8 questions, 1 materials, 0 cards, 0 videos).
h. Knows how to format digital information for effective communication for a defined audience. TECH.File Types and Delivery Covered 8 1 2 0 Covered by 1 topic (8 questions, 1 materials, 2 cards, 0 videos).
i. Knows how to select the appropriate evaluation tools and delivery methods for digital publications as well as audio and video files. TECH.Multimedia Evaluation Covered 8 1 2 0 Covered by 1 topic (8 questions, 1 materials, 2 cards, 0 videos).
j. Knows how to deliver the product in a variety of media formats. TECH.File Types and Delivery Covered 8 1 2 0 Covered by 1 topic (8 questions, 1 materials, 2 cards, 0 videos).
DOMAIN IV Covered
SMR IV.10 The Technology Applications teacher demonstrates knowledge of strategies and techniques for website administration.
88 Qs6 Materials43 Cards0 VideosCovered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows concepts and terminology related to Web administration (e.g., URL, IP addresses, HTML, CSS and FTP). TECH.Web Administration Covered 32 1 18 0 Covered by 1 topic (32 questions, 1 materials, 18 cards, 0 videos).
b. Knows how to obtain, assess and use various Web standards such as those of the World Wide Web Consortium (W3C), Ecma International and the Internet Corporation for Assigned Names and Numbers (ICANN) to make informed decisions and implement standards in original work. TECH.Web Administration Covered 32 1 18 0 Covered by 1 topic (32 questions, 1 materials, 18 cards, 0 videos).
c. Knows the differences between Internet and intranet. TECH.Web Administration Covered 32 1 18 0 Covered by 1 topic (32 questions, 1 materials, 18 cards, 0 videos).
d. Demonstrates knowledge of the top-level domains (e.g., gov, net, com, mil, org and edu) and is familiar with new domain implementation. TECH.Web Administration Covered 32 1 18 0 Covered by 1 topic (32 questions, 1 materials, 18 cards, 0 videos).
e. Knows the technical needs and functionality/use of Web servers. TECH.Web Servers Covered 8 1 0 0 Covered by 1 topic (8 questions, 1 materials, 0 cards, 0 videos).
f. Demonstrates knowledge of the requirements for a Web server and resolves issues relating to compatibility (e.g., file formats and cross-platform connectivity). TECH.Web Servers Covered 8 1 0 0 Covered by 1 topic (8 questions, 1 materials, 0 cards, 0 videos).
g. Knows the historical development and characteristics of a variety of network protocols and knows methods of accessing information on the Internet (e.g., HTTP, FTP, TCP/IP, Telnet, Gopher and WAIS). TECH.Network Protocols and Security Covered 20 1 17 0 Covered by 1 topic (20 questions, 1 materials, 17 cards, 0 videos).
h. Knows issues related to network security and knows how to select and implement methods to protect a Web server from unauthorized use. TECH.Network Protocols and Security Covered 20 1 17 0 Covered by 1 topic (20 questions, 1 materials, 17 cards, 0 videos).
i. Understands bandwidth issues as related to audience, server, connectivity and cost. TECH.Network Protocols and Security Covered 20 1 17 0 Covered by 1 topic (20 questions, 1 materials, 17 cards, 0 videos).
j. Knows how to establish a folder/directory hierarchy for storage of Web pages and their related files. TECH.Web File Management Covered 12 1 3 0 Covered by 1 topic (12 questions, 1 materials, 3 cards, 0 videos).
k. Knows how to control access to a Web site via password controls and global access/deny controls. TECH.Web Access Control Covered 8 1 3 0 Covered by 1 topic (8 questions, 1 materials, 3 cards, 0 videos).
l. Knows how to make decisions regarding the selection, acquisition and use of software related to Web mastering, Web gaming and Web communications, taking into consideration its quality, appropriateness, effectiveness and efficiency. TECH.Web Software Selection Covered 8 1 3 0 Covered by 1 topic (8 questions, 1 materials, 3 cards, 0 videos).
SMR IV.11 The Technology Applications teacher knows principles of Web design and implements a variety of tools and techniques to create and troubleshoot Web pages for a diverse audience.
80 Qs7 Materials16 Cards0 VideosCovered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows how to use specific tools such as text editors and Web authoring programs to create a Web site. TECH.Web Design and Development Covered 8 1 2 0 Covered by 1 topic (8 questions, 1 materials, 2 cards, 0 videos).
b. Knows how to discuss, analyze, compare and contrast game types such as action, action adventure, adventure, construction and management simulation, life simulation, massively multiplayer online role-playing game (MMORPG), music, party, puzzle, role-playing, sports, strategy, trivia and vehicle simulation. TECH.Game Analysis Covered 12 1 3 0 Covered by 1 topic (12 questions, 1 materials, 3 cards, 0 videos).
c. Demonstrates knowledge of issues related to incorporating graphics, video, audio and multimedia sequences into a Web page. TECH.Web Design Principles Covered 24 1 3 0 Covered by 1 topic (24 questions, 1 materials, 3 cards, 0 videos).
d. Demonstrates knowledge of design principles (e.g., size of graphics, font size and color, backgrounds, ratio of text to white space, proximity, unity, balance, alignment, repetition and contrast). TECH.Web Design Principles Covered 24 1 3 0 Covered by 1 topic (24 questions, 1 materials, 3 cards, 0 videos).
e. Knows how to analyze and determine the appropriate use of dynamic, static and interactive Web sites and open/closed file formats and software. TECH.Web Site Functionality Covered 9 1 2 0 Covered by 1 topic (9 questions, 1 materials, 2 cards, 0 videos).
f. Demonstrates knowledge of issues related to displaying Web pages on a variety of browsers and monitors (e.g., color, page size, browser version, plug-ins) with cross-browser compatibility. TECH.Web Site Functionality Covered 9 1 2 0 Covered by 1 topic (9 questions, 1 materials, 2 cards, 0 videos).
g. Knows how to plan and design Web pages that are accessible to diverse audiences (e.g., visually impaired, learning disabled, physically disabled). TECH.Web Accessibility Covered 13 1 0 0 Covered by 1 topic (13 questions, 1 materials, 0 cards, 0 videos).
h. Knows how to work collaboratively to create Web-based programs and gaming products. TECH.Web Collaboration Covered 9 1 0 0 Covered by 1 topic (9 questions, 1 materials, 0 cards, 0 videos).
i. Knows how to validate HTML code to current industry standards using available online diagnostic tools. TECH.Web Coding Languages Covered 5 1 6 0 Covered by 1 topic (5 questions, 1 materials, 6 cards, 0 videos).
j. Knows how to use hypertext markup language (HTML), cascading style sheets (CSS), Hypertext PreProcessor (PHP) and JavaScript through hard coding using a text editor, and Web authoring programs utilizing interactive databases and server-side processing. TECH.Web Coding Languages Covered 5 1 6 0 Covered by 1 topic (5 questions, 1 materials, 6 cards, 0 videos).
SMR IV.12 The Technology Applications teacher knows how to use Web pages to communicate and interact effectively with others.
69 Qs5 Materials3 Cards0 VideosCovered
Official CompetencyMatching 240 TopicsAlignmentQsMatsCardsVidsNotes
a. Knows how to format information for appropriate and effective communication (e.g., appropriate use of hyperlinks, designing content for a specific audience). TECH.Website Effective Communication Covered 29 1 0 0 Covered by 1 topic (29 questions, 1 materials, 0 cards, 0 videos).
b. Understands, analyzes and determines the appropriate use of dynamic, static and interactive Web sites. TECH.Web Site Interactivity Covered 8 1 3 0 Covered by 1 topic (8 questions, 1 materials, 3 cards, 0 videos).
c. Knows how to implement methods for creating interactivity in Web pages. TECH.Web Site Interactivity Covered 8 1 3 0 Covered by 1 topic (8 questions, 1 materials, 3 cards, 0 videos).
d. Knows how to effectively create a Web site that communicates intended information to the target audience. TECH.Website Effective Communication Covered 29 1 0 0 Covered by 1 topic (29 questions, 1 materials, 0 cards, 0 videos).
e. Knows how to engage in online activities that follow appropriate behavioral, communication and privacy guidelines (e.g., ethics, personal security, verbiage) determined by the intended audience, including the ethical use of files and file sharing. TECH.Online Behavior and Ethics Covered 15 1 0 0 Covered by 1 topic (15 questions, 1 materials, 0 cards, 0 videos).
f. Knows how to examine the impact of internet technologies on society through research, interviews and personal observations. TECH.Impact of the Internet Covered 8 1 0 0 Covered by 1 topic (8 questions, 1 materials, 0 cards, 0 videos).
g. Knows how to comprehend the impact of Internet history and structure on current use. TECH.Impact of the Internet Covered 8 1 0 0 Covered by 1 topic (8 questions, 1 materials, 0 cards, 0 videos).
h. Knows how to examine and apply the proper and acceptable use of digital/virtual communications technologies. TECH.Website Effective Communication Covered 29 1 0 0 Covered by 1 topic (29 questions, 1 materials, 0 cards, 0 videos).
i. Knows how to work collaboratively to create functioning Web-based programs and gaming products. TECH.Web Collaboration Covered 9 1 0 0 Covered by 1 topic (9 questions, 1 materials, 0 cards, 0 videos).

How 240 Creates The TExES Technology Application EC-12 (242) Study Guide

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Every 240 study guide starts with the official exam framework. From there, we organize lessons, practice, and study tools around the categories the exam uses to measure candidate knowledge.

1
Review the official exam framework
We begin with the standards, domains, competencies, objectives, or content categories published by the testing authority.
2
Map the tested categories
We map every major area the exam is designed to cover so the guide reflects the real structure of the test.
3
Build lessons around tested content
We create study materials to support the official blueprint, not broad filler content.
4
Cross-check practice against exam expectations
We review practice content against the framework and real exam patterns so preparation stays targeted.
5
Review and update as standards change
When official frameworks change, we review guides and update alignment as needed.

Reviewed by subject-matter experts and maintained to reflect current standards.

Built By Teachers for Teachers

You're not on this journey alone. Our 240 teachers have firsthand experience with these exams. Real teachers with real experience are behind the scenes to help guide you into the classroom where YOU belong.

Samantha

Former NJ & Texas Teacher

Curriculum Specialist for 240

Tess

Former Illinois Teacher

Curriculum Coordinator for 240

Dakota

Former Texas Teacher

Curriculum Specialist for 240

Abigail

Former Arizona & Illinois Teacher

Curriculum Coordinator for 240

Katy

Former Texas Teacher

Curriculum Writer for 240

Blair

Former Texas Teacher

Curriculum Writer for 240

Brooke

Former Idaho teacher

Curriculum Writer for 240

Hannah

Former Minnesota Teacher

Curriculum Writer for 240

Why 240 Is Better Than Other Generic Study Guides

Not all study guides are built the same way. Here is what separates a test-aligned guide from a generic one — and why it matters when you are preparing for the TExES Technology Application EC-12.

Generic
Generic Prep
Covers broad subject areas without structure
No clear connection to the official exam framework
Practice questions may not reflect the real test format
May not update when official standards change
~Can be helpful for quick, broad review
Test-aligned
240 Test-Aligned TExES 242 Prep
Every lesson maps to an official domain or competency
Built directly from the official exam framework
Practice questions aligned to what the exam actually measures
A clear study path by tested category
Study smarter and enter test day more prepared

FAQs About the TExES Technology Application EC-12 Study Guide

The questions teacher candidates ask us most often about the TExES Technology Application EC-12 study guide.

1
Is 240 a good study guide for TExES Technology Application EC-12?
240 is a strong option because the guide is built around the official exam framework and shows detailed alignment by SMR and competency.
2
How closely does 240 align to the TExES 242 exam?
This guide is 96% aligned based on a competency-by-competency review of the official framework and the study resources included in the guide.
3
Does 240 cover every competency?
This page shows coverage transparently across covered, partially covered, and identified gaps so candidates can see exactly how the guide maps to the exam.
4
What does “partially covered” mean?
Partially covered means the guide addresses the core parts of a competency, but some depth or subtopics may still be limited.

Study What's Actually on the TExES 242 Exam

Start with a study guide built around the real exam. 240's guide maps lessons and study tools to official competencies so you can prepare more efficiently and more confidently.